AI Agent for Puzzle/Game Solving
Intelligent agents for solving puzzles and simple games
About This Project
This project focuses on developing an AI agent using machine learning algorithms (specifically A* search) to solve puzzles or play simple games like tic-tac-toe. The implementation includes decision trees and demonstrates comprehensive performance evaluation techniques.
Core Concepts
- Search algorithms (A*, minimax)
- Decision trees implementation
- Game state representation
- Heuristic functions
- Performance evaluation for game-playing agents
Key Knowledge/Skills
- Search-based planning techniques
- Decision making algorithms
- Agent-environment interaction
- Heuristic optimization
- Problem solving for dynamic environments
Coursework Covered
Introduction to Artificial Intelligence